This period of my career on the Uncharted series (Playstation 3) marked a big shift into much more grounded and realistic style of animation. Animation became more than just working with a mouse and computer. It now involved directing actors and athletes on a motion capture stage, working with a much larger team of animators, as well as learning to animate with a much higher degree of fidelity and realism such that keyframed animation and real human performances became seamlessly interwoven.
The focus of my work centered on interactive animation which is one of the most complex and difficult disciplines to master. Interactive animation is far too often under appreciated and underdeveloped within the animation industry. It has become my passion to raise the bar of interactive animation as a respected form of art.